Saturday, April 6, 2019

Present Continuous

A man walks into a bar. Well worn floorboards groan as he makes his way across the floor.
He sits in his favourite chair, creaking a little after 10 years of the habit. He nods at Jerry the barman, who pulls a pint almost on reflex. Jerry's a good lad, always happy to keep a lock in going for a celebration, a funeral, all those big moments spent there when closing time doesn't quite get the job done. The man rests his head in hands for a moment, breathing out the stress of a long day. He catches his reflection in the mirror behind the bar, and it's never very kind. The clock ticks loudly in the corner as it strikes twenty past seven. His best friend Brian always rolls in around eightish, the rest in dribs and drabs as the evening wears on.
Not yet, though. It's his first time here. He takes a sip of his beer. 'Damn that's a good pint', he thinks. 'I should come here more often.'

Saturday, December 31, 2016

2016 in review

What happened this year?

-Worked at Giant- first NOT-A-BACKGROUNDS-designer job! WIN!
-Got first pass of animatic for short film KART done!- WIN...SORT OF
-Got Backgrounds job at Boulder! WIN!
-Got Concept Designer job at Boulder! WIN!
-Got to do some character and prop stuff too on an IP I love! WIN!
-Moved into a HOUSE with a front/back garden, good heating and my own office- WIN!
-Learned to DRIVE! -WIN! (well, still need my license, but drove my family across coutnry this week!)
-Went to THU in Portugal and met lifelong heroes of mine! WIN!
-Went to Amsterdam! WIN!
-Completed the intro course for Cross Fit! WIN!
-Actually began seeing a therapist! WIN!


There was also less cool stuff that happened, like learning my limit when it comes to after hours work and personal projects. Kart's staying where it is for now, because I don't have the juice to get it done myself.
I made a comic for DCCC that didn't get printed because the quality of the finish wasn't high enough, and the Teeny Rex physical copies embarrass me to this day.
I decided to stop doing comic cons for a few years, unless I have a good tangible book to show. It's a disservice to put all the time into drawing and then have a literal lacklustre finish.

Doing streams for Rover was a lot of pressure, but I liked the idea of getting work out more regularly. Gonna have a think about doing it again. Gotta make something, otherwise what's the point? Whatever it is, let's make it great!







Sunday, October 9, 2016

Don't fear the Inker

So we're well into Inktober now,  and I wanted to talk about my experience working with wet media.

I used to hate two things ; working in colour and working in wet media. We'd have painting classes in college and sometimes we'd use coloured inks. It was nightmare fuel for me.  Dry media couldn't run,  there were never questions of opacity,  or what it would look like in the page. Every stroke was pure fear,  even though everyone else looked right at home.

In hindsight I actually did good work in some of those classes,  once I pushed through the fear and got in with it.

This leads me to step 1; get stuck in!

Different inks,  paints,  paper types and other media all combine in different ways,  with different results. You're not meant to be a master automatically,  and experiments should be treated as such. You'll find things you love,  you'll find things you hate,  and you'll find things you know you need to work on.
This doesn't start unless you do,  so even make some marks on a page and see where it goes from there!

2- Brush pens.
These are expensive, and daunting to use at first,  but they are my  favourite tool for both drawing in terms of quick emotive gestures AND as a gateway drug to the other wet media.

I use a Pentel one and a similar water brush for washes, but I'll get back to that.

For those that don't know,  a brushpen has a head like a brush with a small reservoir for ink and a squeezable cartridge that makes the handle.  Squeezing it causes more ink to flow into the reservoir and then into the page.  It allows for wet and dry brush techniques, without the need for dipping and wiping.

The first time I tried one I thought ' this is powerful and I'm just making a mess'

The fear was back.

So I took a month during the days when summer holidays are a thing and drew with it every day for a month.  the paper I used was all wrong and it bled everywhere,  but I wasn't scared anymore.

It was FAST,  and the ink was unforgiving.
It required confidence and took no prisoners.  It was a good kind of pressure,  so whenever I would draw at conventions,   I'd reach for the brush pen straight away.

3- Wash my love

Conventions were my proving ground,  as the day job usually involved colouring in photoshop and little actual drawing.

I'd seen Declan Shalvey do con sketches with ink washes so I tried it out on happy con goers! Cups of inky water were eventually replaced by a water brushpen, except filled with a pre-mixed ink wash.
the skills are the same,  but this opened up so many doors for making cool pictures, quickly.


Sometimes this would go horribly  wrong,  and I'd run out of ink or something else,  and I'd be forced to improvise.

I started inking with a brush. A BRUSH. and i was enjoying it,  too. Another time,  I had no ink wash, but an empty water brush so I used that with some watercolours.

4- watercolours! I am a photoshop painter first,  and work from the 3d sensibility of starting with a dark room and add light as I go.  Watercolor works light to dark, so I avoided it for the longest time.  I started thinking about it like inkwashes,  and like step one above,  i've been playing!  Getting stuck in,  and getting a handle on using colour in this medium. I've been playing in acrylics and I've a set of gouache waiting for me to try them out too.

Oh, the water brush and a set of watercolours is a GREAT workforce by the way!  Try it!

None of this is for the day job, just getting stuck in with learning more of the craft,  and getting the confidence to branch into even more things.

If you've seen my inktober stuff you may notice they're not the prettiest things in the world,  and they're not meant to be.  I'm playing!  Learning what I enjoy,  what I don't,  and what I need to work on.

So if you're doing inktober and you're getting stressed about posting every day or other people being wizards,  RELAX. It's a learning thing,  try and have some fun!

Thursday, September 15, 2016

Breaking Ground


This was fun-originally based on rain running over paving slabs, but turned into some fun shape exercises mixed with trying some colour things out. I'd had orange pixies in the rough, but opted for big green lilly pads instead :D


Thursday, June 9, 2016

Y'arrrr!


So, as you may know I've been working away at a film for these boys. and I've a smaller little project with them that should be ready soon*...so here's a pic of them adventuring in a local park!

Oh, and here's one I made earlier! 


These have been SO much fun. Expect to see more of these guys to come!

Thursday, May 19, 2016

HELPING



Here's a pic based on one of the characters in the film I'm hacking away at in the background! Cian!

Sunday, May 15, 2016

Dublin Illustration Workshop


Hey everyone; so yesterday I went to the Dublin Illustration Workshop at Digit Games, where Denman Rooke showed us good work methodologies for character design. It was really interesting to see how everyone approached the brief, using both traditional and digital media. This was the first time I put the surface through its paces, and after a few hours I didn't find the screen to constricting.

I find the menus incredibly annoying on smaller screens, and of course working zoomed out (as I prefer to) is inherently *much smaller* on the smaller screen. The touch screen bothered me every now and then, but mostly it was fine. Workable, albeit slower. That's good to know in case I go travelling at some point and need to do some work.

Anyway, Sunday awaits!

Wednesday, December 30, 2015

2015 a year in review



This has been an immense year for me.

I finished a 52 episode season, headed the background department on 2 pilots, made pitch art for a game, did concept work for a game which was successfully kickstarted, helped illustrate 2 books and began teaching professionally! Oh, and I did some conventions as well! And I coloured a book for a friend of mine! The list goes on, it seems!
Along with some friends and colleagues we went to Annecy Film festival where one of our Nelly and Nora episodes was up for an award. We didn't win, but it was an amazing experience to be surrounded by so many like minded folk, along with great weather (some of the time!) and brilliant films.
That lit a fire under  me to make a film that's more personal for me, and it's actually started growing into something bigger. I'm determined to get the film part of it done, and a lot of headway has been made there!
Then life continued, I did some illustration for a pastry company in London that kept me busy and on my toes for a while!
Finally, September arrived and with it Trojan Horse Was A Unicorn (THU) in Troia, Portugal. To say it blew my mind was an understatement; I learned so many things and met so many great artists it took me til mid November until I could parse a lot of what I took in. Having THU TV to go back and rewatch talks DEFINITELY helped :D

I've been SO busy, but everything you see above was created after all the day jobs were done- I see an art test for the banner saga, some fanart, a piece for Chris Oatley's Magic Box, as well as the last three months trying to implement some of the tips I got in Troia.

This was also the year I moved in with my partner, and it's been great to have my own office full of posters and artwork that ISN'T my bedroom, even if I end up spending most of my waking day there!

I'm looking forward to seeing what 2016 brings,  but mostly I'm looking forward to making things, and learning things. Life is good. Take care, everyone.


Saturday, December 12, 2015

Freelancer Tips


So I've been on and off freelancing for the past 9 years, and I thought I'd share some tips and tricks I've picked up along the way. These are geared towards art jobs, but many of them can apply to other types of work!

There's a few other people that I asked for input too, because many sources make for a better guide!

1- Stay on top of your accounts. This includes tracking receipts, invoices and paying your taxes. If any of that makes you twitch uncomfortably, do two things. Firstly, suck it up. You're in business, and that's part of it. Secondly, hire an accountant. They'll make sure that you fill out any forms you need, and you learn *quickly* what you should be keeping track of and how.

2- Respect others' time. Reply to emails promptly. Turn up at meetings on time. Hit your deadlines. There's probably one or more people after you in a production schedule, and lost time snowballs the further down the line.

3- Respect your OWN time. If you work 9-5, work hard. Work well. Then, stop. I'm getting better at this, though recently it's been more a case of logging multiple jobs to morning, afternoon slots at 4 hours each. I've experimented over the past few months doing blazes of 16 hour work days, 6 days a week and then taking a full week off. It's nice, but dangerous. Those hard weeks burn you out quicker the longer you are at it, even with a week off. It's better to be in a solid habit every day, so you're body is trained to turn on and off at the beginning and the end of each day.


4- Train yourself. I've set up a bunch of Pavlovian responses to keep me in the zone. I wear over-ear headphones when I'm working- ONLY when I'm working. I usually get bumped up from a 45 minute focus to a  90 minute window. I try and put on audio from games that I've put MANY hours of grind into, like Skyrim or Dragon Age. They're ambient and unobtrusive, and there's a built in experience of hearing them for many hours. For late nights, If you've seen the Shawshank Redemption a few times, that's a great film to minimise as you work, because Morgan Freeman's voice on a three hour track that ends with 'I HOPE. That's a great little uplift if you can aim to finish at that point. 

5- Stop checking your email. I said earlier that I've got a 90 minute work window, and it's at the end of that I QUICKLY check my email, twitter and facebook, use the bathroom and get a fresh cup of tea. The only exception to this is if I'm doing a morning of quick fixes, I keep my inbox open on my second screen so I don't waste my time doing fixes that'll be cut for one reason or another.

6- Have an office space. If you can, have it in a room that ISN'T your bedroom, and preferably a room you can close the door on and have your own space. I don't have kids or pets, but I've heard that there needs to be a divide to get any sort of productivity out of the day. Trying to go from working all day in a room to sleeping in the same room will mess your body rhythm up

I've had to do this several times in the past, and I've found several ways to break up the feel. 
-Use different lighting when you're in 'bedroom mode'. For me, that means airing the room for a few minutes, switching to just lamps instead of overhead lights, and getting out for a brief walk.
If you've a weirdly large bedroffice, you can keep to different parts of the room.
If you can help it, don't have your computer in eyesight while you're in bed, so you can add more of a mental gap. 
Anything you can do to create two distinct room feels will help get you better sleep.

7- Sleep well. If you get a decent 8 hours kip, or whatever your body actually needs, it'll show. You'll have better focus,  make better decisions and feel better.

8- Too much coffee? Drink water. This sounds weird, but it works. I am a voracious tea drinker, and a coffee lover, even if it doesn't love me. I had to cut down to one coffee a day, and a friend recommended drinking more water.  It's made such a difference, so it's getting included. In winter, I usually go for hot honey and lemon, or MiWaDi, or just tea :)

9- Eat well. I try and eat good meals, as it's most practical to make your own when you work from home. I do go out to lunch at least once a week, so I can do a bit of sketching as well as get some fresh air during the day!

10- You will get hired to do what people KNOW you can do. If you have a web presence full of doodles, don't expect a job as a concept artist. When studios hire they are looking for people to solve a specific problem. You need to show them that you can solve their 

For me, I specialise in colour keys and lighting. This has got me work in tabletop games, TV, magazines and comics, but only because I had put something online that exemplified their requirements. 

If you want to colour comics, colour comics. If you want to storyboard, ACTUALLY STORYBOARD. As a freelancer, the ball is in your court. Schedule time to work on those projects. If you keep an eye on your cashflow, you can upskill at your own pace and branch out. 

11- Go places! Expos like CTN Expo, Comic Conventions, film festivals or the absolutely amazing Trojan Horse Was a Unicorn will open doors for you in almost every sense of the word. You'll meet new people, learn new things and maybe get some job leads. I spent a considerable amount travelling to events last year, but I'm still trying to put into practice all of the great things I learned. 

12- Spoonful of Sugar- Research maketh the project, and I find it can be useful to build it into your downtime. I like to watch relevant films to projects I'm working on to build my vocabulary, or if relevant go on a little trip to take in the sights and sounds of the setting. I tend to end up studying random stuff like how a tree has cracked, or the spread of rocks heading away from a river- not necessarily related to what's needed for the project, but it adds to the visual library. 
That's the kind of thing that'll resurface when you're doing thumbnails.


Wednesday, December 9, 2015

OH BOY



I've been a fan of Quantum Leap since I was a kid, and I wanted to do a bit of fanart for ye. Tons of little Easter eggs...well, four, for those who know the show :D

See if you can spot them :D

-C

Wednesday, December 2, 2015

Sunday, November 8, 2015

Sell out? SO TSU ME

http://tsu.co/charco

Come along and join. Interesting thing about this over facebook and twitter is it embraces the ads thing, and gives the majority of it to the content creators. 
This sits a lot better with me than people ripping stuff off reddit and making money off other people's work.


I'm gonna try posting there as my port of call for a while. It could be great. It could be terrible. Definitely worth a shot. Click the link above and you can join from there!

Cheers guys,

C

Wednesday, November 4, 2015

Ratchet 2015



So every year I do a Ratchet and Clank picture, to track how I'm getting on and design some stuff for the crazy and wonderful universe that Insomniac have built.

I wanted to make sure Clank made it in this year, as he's usually absent!
Also, I wanted to work up the background so I could use it for my Environmental Modelling class as a texturing demo.

Anyway, a lot of fun!

Enjoy!

Thursday, September 10, 2015

Underwater Arch



Worknig back into an old piece. I actually liked the old one, but wanted to take Rover out of it for reasons. Also using the dual brush in PS a lot on this, interesting thing to play around with!

Wednesday, September 9, 2015

Tiny Island, but less tiny



So I posted this on facebook and twitter, and was asked (by Pete McNally and Ben Hennessy, both excellent artists!) to post it bigger. FB auto-shrinks stuff to ridiculous proportions. Anyway, here's a bigger version!

Monday, April 20, 2015

Backgrounds Reel


Here's my new backgrounds reel containing work from projects I worked on, edited together with some lovely music from the FLCL soundtrack :D

Feel free to have a watch, maybe share it round if you can!

Cheers,

C

Sunday, April 19, 2015

The Wild Rover

In case ye didn't know, my pet project while Nelly and Nora's been in production is Rover Was Here. Here's some highlights over the past while;






A bit more character

So we're coming to the end of production on Nelly and Nora, and it's been fun. And challenging. Also, an awful lot like colouring comics, which I wouldn't have said going in. Emma (Hogan, art director)'s real passion lies in shape and pattern, whilst I'm a pure colour man all the way! This really allowed us to play off each other's strengths- meaning I got to do a lot of colour keying for each episode, with every conceivable weather type! We have some wild west influenced palettes, some very Japan-inspired palettes as well as exploring the almost contradictory nature of Irish weather!

With all those environments during the day, it seems like I had an itch to scratch with characters in the evenings- here's some I made for fun. Of course, we have a quick annual Ratchet and Clank fan piece :D 

Enjoy! 







Monday, May 26, 2014

Evolving Robots

I find myself using the phrase 'when things settle down and get back to normal' an awful lot lately. I noticed myself saying it an awful lot last year too. I'm still waiting.

If you're wondering where I've been the past while, most of my 'free time' is spent doing things for www.roverwashere.com  and I find myself struggling to even keep up with even that.

I've finally found myself in that place where most artists probably found themselves at long ago- a question of speed. I've long looked for the quickest ways  to get colours on the page and then clean up later, or clean line and colour like a comic. The former always infuriated me, as my colours were too loose for my taste, and getting a lineless look from lines required significantly more time to polish.

I want to keep the quality in Rover high, so it means something has gotta give. I'm putting more effort into thumbnails and studies, and to date that ALWAYS improves the end result. I'm forcing myself to be bolder in my colour choices, deliberately playing on contrasting hues and tones more than I would have. Having the cintiqs definitely makes this easier, as there's a definite removal of a mental block when it comes to painting.

Rover's design is shifting in small ways from week to week, and I'm totally cool with that; it's one of the main reasons he was made as a robot in the first place. Soon I'm going to start asking for help collaborating on some animated and 3d Rover bits, so if you want in drop me an email and we can sort something out.

Right, sleepy time!  Catch ye later!